Template:Test119

local con = {Vector3.new(0,0,0),"Weld"}

if game.ReplicatedStorage:FindFirstChild("911desu") == nil then local tt = Instance.new("Model",game.Workspace) tt.Name = "911desu" local ground = Instance.new("Part",tt) ground.Size = Vector3.new(200,1,200) ground.BrickColor = BrickColor.new("Medium stone grey") ground.Material = "Concrete" ground.Anchored = true ground.Orientation = con[1] local tow = Instance.new("Model",tt) tow.Name = "Tower1" local base = Instance.new("Part",tow) base.Position = Vector3.new(45.5, 1, -45.5) base.BrickColor = BrickColor.new("Mid gray") base.Material = "Concrete" base.Size = Vector3.new(83,1,81) base.Name = "Base" base.Orientation = con[1] local posts = Instance.new("Model",tow) posts.Name = "posts" for i = 0,10 do	local basepost = Instance.new("Part",posts) basepost.CFrame = CFrame.new(Vector3.new(5.5+(i*8), base.Position.Y + 12.6, -5.5)) basepost.BrickColor = BrickColor.new("Lily white") basepost.Material = "SmoothPlastic" basepost.BottomSurface = con[2] basepost.Size = Vector3.new(1,24.2,1) basepost.Name = "BasePost" .. i basepost.Orientation = con[1] end posts.BasePost5:Destroy for i = -1,2 do		local glas = Instance.new("Part",posts) glas.BrickColor = BrickColor.new("Dark stone grey") glas.Transparency = 0.5 glas.Reflectance = 0.3 glas.Name = "botglass" glas.Size = Vector3.new(7, 17.4, 0.2) glas.BottomSurface = con[2] glas.Position = Vector3.new(posts.BasePost1.Position.X+4+(i*8), base.Position.Y + 9.2, -5.5) glas.LeftSurface = con[2] glas.RightSurface = con[2] local glas2 = glas:Clone glas2.Parent = posts glas2.Name = "topglass" glas2.CFrame = CFrame.new(glas.Position + Vector3.new(0,12.4,0)) glas2.Size = Vector3.new(7, 6.2, 0.2) local median = glas2:Clone median.Parent = posts median.Name = "median" median.Material = "SmoothPlastic" median.CFrame = CFrame.new(glas2.Position - Vector3.new(0,3.4,0)) median.Size = Vector3.new(7, 0.6, 0.6) median.BrickColor = BrickColor.new("Lily white") median.Reflectance = 0 median.Transparency = 0 end for i = 0,3 do		local glas = Instance.new("Part",posts) glas.BrickColor = BrickColor.new("Dark stone grey") glas.Transparency = 0.5 glas.Reflectance = 0.3 glas.Name = "botglass" glas.Size = Vector3.new(7, 17.4, 0.2) glas.BottomSurface = con[2] glas.Position = Vector3.new(posts.BasePost6.Position.X+4+(i*8), base.Position.Y + 9.2, -5.5) glas.LeftSurface = con[2] glas.RightSurface = con[2] local glas2 = glas:Clone glas2.Parent = posts glas2.Name = "topglass" glas2.CFrame = CFrame.new(glas.Position + Vector3.new(0,12.4,0)) glas2.Size = Vector3.new(7, 6.2, 0.2) local median = glas2:Clone median.Parent = posts median.Name = "median" median.Material = "SmoothPlastic" median.CFrame = CFrame.new(glas2.Position - Vector3.new(0,3.4,0)) median.Size = Vector3.new(7, 0.6, 0.6) median.BrickColor = BrickColor.new("Lily white") median.Reflectance = 0 median.Transparency = 0 end local doorway = Instance.new("Part",posts) doorway.CFrame = CFrame.new(tow.posts.BasePost4.Position + Vector3.new(8,7.4,0)) doorway.Size = Vector3.new(15, 9.2, 0.6) doorway.LeftSurface = con[2] doorway.Name = "sharpedo" doorway.RightSurface = con[2] doorway.BrickColor = BrickColor.new("Lily white") doorway.Material = "SmoothPlastic" local doorbutt = doorway:Clone doorbutt.Parent = posts doorbutt.Size = Vector3.new(15, 1, 0.6) doorbutt.Position = doorway.Position - Vector3.new(0,5.1,0) doorbutt.Name = "carvanha" doorbutt.LeftSurface = con[2] doorbutt.Size = doorbutt.Size + Vector3.new(0,0,0.4) local prim = Instance.new("Part",posts) prim.Anchored = true prim.CanCollide = false posts.PrimaryPart = prim prim.Transparency = 1 prim.CFrame = CFrame.new(posts.carvanha.Position - Vector3.new(0,2.5,0)) prim.Size = Vector3.new(0.2, 0.4, 1) local backwall = posts:Clone backwall.Parent = tow backwall:SetPrimaryPartCFrame(CFrame.new(prim.Position + Vector3.new(0,0,-80))) local prev local parts = backwall:GetChildren

for i = 1,#parts do 	if (parts[i].className == "Part") then if (prev ~= nil)then local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts[i] weld.C0 = prev.CFrame:inverse weld.C1 = parts[i].CFrame:inverse weld.Parent = prev end prev = parts[i] end end local sidewall = posts:Clone sidewall.Parent = tow sidewall:SetPrimaryPartCFrame(CFrame.new(base.Position - Vector3.new(40,0,0))) sidewall:SetPrimaryPartCFrame(CFrame.new(base.Position - Vector3.new(41,-12.3,0),base.Position - Vector3.new(60,-12.3,0))) local parts2 = sidewall:GetChildren for i = 1,#parts2 do 	if (parts2[i].className == "Part") then if (prev ~= nil)then local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts2[i] weld.C0 = prev.CFrame:inverse weld.C1 = parts2[i].CFrame:inverse weld.Parent = prev end prev = parts2[i] end end local lastwall = sidewall:Clone lastwall.Parent = tow lastwall:TranslateBy(Vector3.new(82,0,0)) local sign9 = doorway:Clone sign9.Parent = posts sign9.Name = "aaa" sign9.CanCollide = false sign9.Name = "plaq" sign9.BottomSurface = con[2] sign9.Position = sign9.Position + Vector3.new(0,0,0.4) sign9.Transparency = 1 local sign11 = Instance.new("SurfaceGui",sign9) sign11.Face = "Back" local sign12 = Instance.new("TextLabel",sign11) sign12.BackgroundTransparency = 1 sign12.Size = UDim2.new(1,0,1,0) sign12.Text = "World Trade Center" sign12.TextSize = 100 sign12.Font = "Highway" sign11.AlwaysOnTop = true sign11.CanvasSize = Vector2.new(150,92) sign12.TextColor3 = Color3.fromRGB(255,30,0) sign12.Name = "hehehe" local carpet = base:Clone carpet.Parent = tow carpet.Name = "Carpet" carpet.CFrame = CFrame.new(base.Position + Vector3.new(0,0.05,0)) carpet.Material = "Fabric" carpet.Size = Vector3.new(78,.2,76) carpet.BrickColor = BrickColor.new("Pastel orange") local relief = Instance.new("Part",tow) relief.CFrame = CFrame.new(sidewall.BasePost0.Position + Vector3.new(41,12.6,-40)) relief.Size = base.Size relief.BottomSurface = con[2] relief.Orientation = con[1] relief.BrickColor = BrickColor.new("Lily white") relief.Material = "SmoothPlastic" relief.Name = "relief" local light = Instance.new("SurfaceLight",relief) light.Face = "Bottom" light.Range = 40

local floor = Instance.new("Model",tow) floor.Name = "level" local row = Instance.new("Model",floor) row.Name = "floorboards" for i = 0,3 do  local board = Instance.new("Part",row) board.BottomSurface = con[2] board.CFrame = CFrame.new(relief.Position - Vector3.new(29.6-(19.6*i),-0.6,-28)) board.Size = Vector3.new(19.6, 0.2, 19) board.Material = "WoodPlanks" board.BrickColor = BrickColor.new("Brick yellow") board.LeftSurface = con[2] board.RightSurface = con[2] board.FrontSurface = con[2] board.Name = "bird".. i  local board2 = Instance.new("Part",row) board2.BottomSurface = con[2] board2.CFrame = CFrame.new(relief.Position - Vector3.new(29.6-(19.6*i),-0.6,-9)) board2.Size = Vector3.new(19.6, 0.2, 19) board2.Material = "WoodPlanks" board2.BrickColor = BrickColor.new("Brick yellow") board2.LeftSurface = con[2] board2.RightSurface = con[2] board2.FrontSurface = con[2] local board3 = Instance.new("Part",row) board3.BottomSurface = con[2] board3.CFrame = CFrame.new(relief.Position - Vector3.new(29.6-(19.6*i),-0.6,10)) board3.Size = Vector3.new(19.6, 0.2, 19) board3.Material = "WoodPlanks" board3.BrickColor = BrickColor.new("Brick yellow") board3.LeftSurface = con[2] board3.RightSurface = con[2] board3.FrontSurface = con[2] local board4 = Instance.new("Part",row) board4.BottomSurface = con[2] board4.CFrame = CFrame.new(relief.Position - Vector3.new(29.6-(19.6*i),-0.6,29)) board4.Size = Vector3.new(19.6, 0.2, 19) board4.Material = "WoodPlanks" board4.BrickColor = BrickColor.new("Brick yellow") board4.LeftSurface = con[2] board4.RightSurface = con[2] board4.FrontSurface = con[2] end local cols = Instance.new("Model",floor) cols.Name = "cols" for c = 0,2 do for i = 0,16 do  local sidepart = Instance.new("Part",cols) sidepart.BrickColor = BrickColor.new("Institutional white") sidepart.Material = "Concrete" sidepart.CFrame = CFrame.new((row.bird0.Position - Vector3.new(10.8,-3.9,-10.5)) + Vector3.new((i*5),(c*8),0)) sidepart.Size = Vector3.new(2, 8, 2) sidepart.BottomSurface = con[2] sidepart.Name = "Column" end end for i = 0,15 do  local windy = Instance.new("Part",cols) windy.BrickColor = BrickColor.new("Black") windy.Material = "SmoothPlastic" windy.CFrame = CFrame.new((row.bird0.Position - Vector3.new(8.3,-11.9,-10.5)) + Vector3.new((i*5),0,0)) windy.Size = Vector3.new(3, 24, .2) windy.BottomSurface = con[2] windy.Name = "SkinnyWindow" windy.Reflectance = 0.3 windy.Transparency = 0.5 end

for c = 0,2 do --backwall for i = 0,16 do  local sidepart = Instance.new("Part",cols) sidepart.BrickColor = BrickColor.new("Institutional white") sidepart.Material = "Concrete" sidepart.CFrame = CFrame.new((row.bird0.Position - Vector3.new(10.8,-3.9,67.5)) + Vector3.new((i*5),(c*8),0)) sidepart.Size = Vector3.new(2, 8, 2) sidepart.BottomSurface = con[2] sidepart.Name = "Column" end end for i = 0,15 do  local windy = Instance.new("Part",cols) windy.BrickColor = BrickColor.new("Black") windy.Material = "SmoothPlastic" windy.CFrame = CFrame.new((row.bird0.Position - Vector3.new(8.3,-11.9,67.5)) + Vector3.new((i*5),0,0)) windy.Size = Vector3.new(3, 24, .2) windy.BottomSurface = con[2] windy.Name = "SkinnyWindow" windy.Reflectance = 0.3 windy.Transparency = 0.5 end

for c = 0,2 do --leftwall for i = 1,13 do  local sidepart = Instance.new("Part",cols) sidepart.BrickColor = BrickColor.new("Institutional white") sidepart.Material = "Concrete" sidepart.CFrame = CFrame.new((row.bird0.Position - Vector3.new(10.8,-3.9,67.5)) + Vector3.new(0,(c*8),(i*6))) sidepart.Size = Vector3.new(2, 8, 2) sidepart.BottomSurface = con[2] sidepart.Name = "Column" end end for i = 1,13 do  local windy = Instance.new("Part",cols) windy.BrickColor = BrickColor.new("Black") windy.Material = "SmoothPlastic" windy.CFrame = CFrame.new((row.bird0.Position - Vector3.new(10.8,-11.9,70.5)) + Vector3.new(0,0,(i*6))) windy.Size = Vector3.new(.2,24,4) windy.BottomSurface = con[2] windy.Name = "SkinnyWindow" windy.Reflectance = 0.3 windy.Transparency = 0.5 end

for c = 0,2 do --rightwall for i = 1,13 do  local sidepart = Instance.new("Part",cols) sidepart.BrickColor = BrickColor.new("Institutional white") sidepart.Material = "Concrete" sidepart.CFrame = CFrame.new((row.bird0.Position - Vector3.new(-69.2,-3.9,67.5)) + Vector3.new(0,(c*8),(i*6))) sidepart.Size = Vector3.new(2, 8, 2) sidepart.BottomSurface = con[2] sidepart.Name = "Column" end end for i = 1,13 do  local windy = Instance.new("Part",cols) windy.BrickColor = BrickColor.new("Black") windy.Material = "SmoothPlastic" windy.CFrame = CFrame.new((row.bird0.Position - Vector3.new(-69.2,-11.9,70.5)) + Vector3.new(0,0,(i*6))) windy.Size = Vector3.new(.2,24,4) windy.BottomSurface = con[2] windy.Name = "SkinnyWindow" windy.Reflectance = 0.3 windy.Transparency = 0.5 end local prima = Instance.new("Part",floor) prima.CFrame = CFrame.new(row.bird2.Position - Vector3.new(9.8,-12.1,28.5)) prima.Anchored = true prima.CanCollide = false prima.Size = Vector3.new(0.2, 24, 0.2) floor.PrimaryPart = prima prima.Transparency = 1 prima.Name = "prima" for i = 1,15 do local floorz = floor:Clone floorz.Parent = tow --??? floorz:SetPrimaryPartCFrame(CFrame.new(prim.Position + Vector3.new(-0.2,(23.5*i),-40.5))) floorz.Name = "floorclone" .. i local parts3 = floorz.cols:GetChildren

for i = 1,#parts3 do 	if (parts3[i].className == "Part") then if (prev ~= nil)then local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts3[i] weld.C0 = prev.CFrame:inverse weld.C1 = parts3[i].CFrame:inverse weld.Parent = prev end prev = parts3[i] parts3[i].Anchored = true end end

local parts4 = floorz.floorboards:GetChildren

for i = 1,#parts4 do 	if (parts4[i].className == "Part") then if (prev ~= nil)then local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts4[i] weld.C0 = prev.CFrame:inverse weld.C1 = parts4[i].CFrame:inverse weld.Parent = prev end prev = parts4[i] parts4[i].Anchored = true end end end local roof = Instance.new("Part",tow) roof.Name = "roof" roof.Material = "Concrete" roof.BrickColor = BrickColor.new("Oyster") roof.Position = Vector3.new(45.201, 389.196, -46) roof.Size = Vector3.new(82.6, 22.8, 80.4)

local tow2 = tow:Clone tow2.Parent = tt tow2:TranslateBy(Vector3.new(-100,0,100)) tow2.Name = "Tower2"

function AnchorIt(object, anchored) --anchoring t2	if object:IsA("BasePart") then object.Anchored = anchored end for _, child in ipairs(object:GetChildren) do		AnchorIt(child, anchored) end end AnchorIt(tow2, true)

tow2:FindFirstChild("plaq",true):Destroy local pole = Instance.new("Part",tt) pole.CFrame = CFrame.new(ground.Position + Vector3.new(-10,20,3)) pole.Size = Vector3.new(40,1,1) pole.Name = "pole" pole.BrickColor = BrickColor.new("Daisy orange") pole.Shape = "Cylinder" pole.Anchored = true pole.Orientation = Vector3.new(0,0,-90) pole.Material = "Metal"

local flag = Instance.new("Part",tt) flag.CanCollide = false flag.Anchored = true flag.CFrame = pole.CFrame + (Vector3.new(7.4,15.3,0)) flag.Size = Vector3.new(15.8,9.2,0.2) flag.Orientation = con[1] flag.Name = "flag" for f = 1,2 do local mericuh = Instance.new("Decal",flag) mericuh.Name = "mericuh" .. f	mericuh.Texture = "rbxassetid://68421178" end

local plaza = Instance.new("Part",tt) plaza.Name = "bed" plaza.Anchored = true plaza.Shape = "Cylinder" plaza.CFrame = CFrame.new(ground.Position + Vector3.new(49.099,1.99,53.699)) plaza.Size = Vector3.new(3,55,55) plaza.Orientation = Vector3.new(0, 180, -90) plaza.Material = "SmoothPlastic" plaza.BrickColor = BrickColor.new("Khaki") local grass = plaza:Clone grass.CFrame = plaza.CFrame + Vector3.new(0,1.5,0) grass.Size = Vector3.new(0.2,53,53) grass.Parent = tt grass.BrickColor = BrickColor.new("Moss") grass.Material = "Grass" grass.Name = "grass" local seats = Instance.new("Model",tt) seats.Name = "Seats" for angle = 1, 360, 36 do	local p = Instance.new('Part') p.Parent = seats p.Name = "chair" .. angle p.Size = Vector3.new(2.4,8,4) p.Anchored = true p.BrickColor = BrickColor.new("Brick yellow") p.Material = "WoodPlanks" p.CFrame = plaza.CFrame * CFrame.Angles(math.rad(angle), 0, 0) * CFrame.new(0, 0, 30) wait end seats:TranslateBy(Vector3.new(0,-0.6,0)) local dummy = game.Players:FindFirstChildOfClass("Player").Character dummy.Archivable = true local dummyz = dummy:Clone dummyz.Parent = tt dummyz:MoveTo(seats:FindFirstChild("chair73").Position) dummyz.Name = "Random Guy" local dia = Instance.new("Dialog",dummyz.Head) dia.InitialPrompt = "Hi" dia.GoodbyeChoiceActive = false local diac = Instance.new("DialogChoice",dia) diac.ResponseDialog = "It's 11th September 2001 8:49AM" diac.GoodbyeChoiceActive = false diac.UserDialog = "What time is it?" local carpool = Instance.new("Model",tt) carpool.Name = "carpark" for k = 0,7 do local police = Instance.new("Part",carpool) police.Size = Vector3.new(9.8, 7.8, 22.8) police.Orientation = Vector3.new(0, 90, -0.04) local mesh = Instance.new("SpecialMesh",police) police.Name = "car".. k	mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://430175193" mesh.TextureId = "rbxassetid://430175669" mesh.Scale = Vector3.new(2.7,2.7,2.7) police.Position = ground.Position - Vector3.new(77.2,-4.4,0.503+(k*12)) end local car2 = carpool:Clone car2.Parent = tt car2.Name = "carpark2" car2:TranslateBy(Vector3.new(60,0,0)) local carz = car2:GetChildren for ca = 1,#carz do	carz[ca].Orientation = Vector3.new(0,-90,0) end car2.car0:Destroy local tarmac = Instance.new("Part",tt) tarmac.Name = "carparky" tarmac.Position = ground.Position + Vector3.new(-46.8,0.799,-43.3) tarmac.Size = Vector3.new(90.8, 0.6, 103.8) tarmac.BrickColor = BrickColor.new("Dark stone grey") tarmac.Material = "Concrete"

tt:FindFirstChild("mericuh2",true).Face = "Back" workspace:FindFirstChild("911desu"):TranslateBy(Vector3.new(0,0,-50))

local plr = game.Players.LocalPlayer local s = Instance.new("ScreenGui",plr.PlayerGui) local p = Instance.new("TextButton",s) p.Size = UDim2.new(0,200,0,50) p.Position = UDim2.new(0,0,0.4,0) p.BackgroundColor3 = Color3.fromRGB(200,200,230) p.Text = "Suicide Bomb (0/2 used)" p.Font = "ArialBold" p.TextSize = 16 local count = Instance.new("IntValue",s) p.MouseButton1Down:connect(function	p.BackgroundColor3 = Color3.fromRGB(255,0,0)	wait	p.BackgroundColor3 = Color3.fromRGB(200,200,230)	if count.Value < 2 then	count.Value = count.Value + 1	p.Text = "Suicide Bomb (" .. count.Value .. "/2 used)"	if game.ReplicatedStorage:FindFirstChild("BadPilot") == nil then	local crash = Instance.new("Model",game.ReplicatedStorage) crash.Name = "BadPilot"	local plane = Instance.new("Part",crash)	local mesh = Instance.new("SpecialMesh",plane) plane.CanCollide = false	plane.Size = Vector3.new(30, 36, 151.6) mesh.Scale = Vector3.new(2.7,2.7,2.7)	plane.CFrame = CFrame.new(ground.Position + Vector3.new(900,149.2,-23.6))	mesh.MeshId = "rbxassetid://441716520" mesh.TextureId = "rbxassetid://441716524"	plane.Anchored = true plane.Name = "rawr"	local bv = Instance.new("BodyVelocity",crash.rawr) bv.P = 10	bv.MaxForce = Vector3.new(900000000, 22000000, 0) bv.Velocity = Vector3.new(-200, 100, 0)	--local lwing = Instance.new("Part",crash)	--lwing.CFrame = CFrame.new(plane.Position + Vector3.new(29.2,-7.7,5.2))	--lwing.LeftSurface = con[2] lwing.Size = Vector3.new(33.6, 2.6, 2) lwing.Name = "lwing" --lwing.Transparency = 1 lwing.CanCollide = false --local rwing = Instance.new("Part",crash) --rwing.CFrame = CFrame.new(plane.Position + Vector3.new(-29.2,-7.7,5.2)) --rwing.RightSurface = con[2] rwing.Size = Vector3.new(33.6, 2.6, 2) rwing.Name = "rwing" --rwing.Transparency = 1 rwing.CanCollide = false crash.PrimaryPart = plane local crashit = game.ReplicatedStorage:FindFirstChild("BadPilot"):Clone crashit.Parent = workspace crashit.rawr.Anchored = false --crashit.lwing.Anchored = false crashit.rwing.Anchored = false crashit:SetPrimaryPartCFrame(CFrame.new(plane.Position,tt.Tower1.floorclone5.prima.Position)) crashit.rawr.Touched:connect(function(otherPart)		otherPart.BrickColor = BrickColor.new("Black")		otherPart.Anchored = false otherPart.Transparency = math.random(2,7)/10		if otherPart:FindFirstChild("Weld") ~= nil then		otherPart:FindFirstChild("Weld"):Destroy		end		local effect = math.random(1,6)		if effect == 3 and otherPart:FindFirstChildOfClass("Fire") == nil and otherPart:FindFirstChildOfClass("Smoke") == nil then			local smoke = Instance.new("Smoke",otherPart) smoke.Opacity = 0.1 smoke.Size = 2		elseif effect == 5 then			local exp = Instance.new("Explosion",otherPart) exp.Position = otherPart.Position			exp.BlastRadius = 10 exp.Hit:connect(function(blown) blown.Anchored = false if blown:FindFirstChild("Weld") ~= nil then blown:FindFirstChild("Weld"):Destroy end end)		elseif effect == 6 then			local fire = Instance.new("Fire",otherPart) fire.Size = 8			if otherPart.Anchored == true then game.Debris:AddItem(fire,5) end		end		wait(1) crashit.rawr.CanCollide = true	   end) else local crashit = game.ReplicatedStorage:FindFirstChild("BadPilot"):Clone crashit.Parent = workspace crashit.rawr.Anchored = false crashit:SetPrimaryPartCFrame(CFrame.new(crashit.rawr.Position,tt.Tower2.floorclone5.prima.Position)) crashit.rawr.Orientation = crashit.rawr.Orientation + Vector3.new(35,0,0) crashit:FindFirstChild("BodyVelocity",true).Velocity = Vector3.new(-200, 100, 100) crashit:FindFirstChild("BodyVelocity",true).MaxForce = Vector3.new(900000000, 24000000, 900000) crashit.rawr.Touched:connect(function(otherPart)		otherPart.BrickColor = BrickColor.new("Black")		otherPart.Anchored = false otherPart.Transparency = math.random(2,7)/10		if otherPart:FindFirstChild("Weld") ~= nil then		otherPart:FindFirstChild("Weld"):Destroy		end		local effect = math.random(1,6)		if effect == 3 and otherPart:FindFirstChildOfClass("Fire") == nil and otherPart:FindFirstChildOfClass("Smoke") == nil then			local smoke = Instance.new("Smoke",otherPart) smoke.Opacity = 0.1 smoke.Size = 2		elseif effect == 5 then			local exp = Instance.new("Explosion",otherPart) exp.Position = otherPart.Position			exp.BlastRadius = 10 exp.Hit:connect(function(blown) blown.Anchored = false if blown:FindFirstChild("Weld") ~= nil then blown:FindFirstChild("Weld"):Destroy end end)		elseif effect == 6 then			local fire = Instance.new("Fire",otherPart) fire.Size = 8			if otherPart.Anchored ~= false then game.Debris:AddItem(fire,5) end		end		wait(7) crashit.rawr.CanCollide = true crashit:FindFirstChild("BodyVelocity",true):Destroy	   end) end else s:Destroy end end) end